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It may be squalid and zombie-infested, but Dying Light's city of Harran isn't a depressing wasteland – it's a vibrant, ambitious, open-world playground. Here, buildings are for climbing, the undead are there to be destroyed in creative ways, and there's always something interesting to be discovered nearby. It takes a while for that to become clear, though; at first, you might even think Dying Light is really about running scared from mobs of seemingly unconquerable zombies, who can quickly drain your stamina and wear out your improvised weapons. Don't be fooled. Yes, it's a struggle to survive in Dying Light's early hours. Combat is initially clumsy, with the diverse and deadly zombies able to soak up a disturbing amount of punishment before they die for good. Jumping – which is unintuitively mapped to shoulder buttons on consoles – can take a while to get used to. Getting mobbed is usually a death sentence. So is attracting the attention of the much more dangerous things that come out when daytime dynamically gives way to night, at which point the focus shifts to tense stealth — or, if you’re discovered, an adrenaline-pumping sprint for the nearest safe point. Before long, though, you'll build up a skill set that turns your rotting foes into objects of fun, letting you vault across their shoulders, quickly slice them apart with dramatic slow-motion kills, or trick them into gathering around explosives before blasting them all into the sky. Even nighttime becomes an opportunity to raise skills faster thanks to increased XP gain, rather than a period of sheer terror. It all feels great, too; once you adjust to the controls, Dying Light's first-person parkour becomes natural and fluid, and weaving high-speed paths through its decaying slums and picturesque old-world buildings is so much fun that I almost don't hate the lack of a fast-travel option. Combat, meanwhile, gets increasingly satisfying, although it never quite loses its awkwardness. Even when expertly shredding zombies with elementally charged tools of death I built myself, strikes are still heavy and clumsy. And while the guns you'll find later can pop heads from a distance, their low rate of fire and zombie-attracting noise makes them more of an occasional quick fix than a game-changing weapon. To Dying Light's credit, though, your adversaries are surprisingly capable; while the rank-and-file Biters are dumb and fun to manipulate, more powerful enemies – like the quick, agile Virals – are formidable close-quarters opponents, ducking your strikes and sidestepping out of your reach while looking for an opening to attack. Hostile bandits are even deadlier, able to dodge and block at close quarters, throw knives from a distance, and use guns and group tactics to kill you if you get overconfident. That Dying Light's world is so entertaining is important, because it's unexpectedly huge. Finishing the campaign took me more than 34 hours, with a 68 percent completion rate. The story is serviceable enough, focusing on an undercover agent who becomes a savior to infected survivors and a thorn in the side of a maniacal warlord, but the most surprising thing about it might be its lack of surprises. Similar games have primed me to expect shocks and betrayals that will yank the metaphorical rug out from beneath me, and yet apart from a few big twists early on, Dying Light plays it mostly straight, with little nuance and few hidden agendas from its interesting (but underdeveloped) characters and entertainingly cliché villains. In a way it's almost refreshing, even if the end result is nothing special. A big chunk of my time, though, was spent on detours into side quests, which are where the storytelling really shines. Taking on one of the many requests from random survivors might lead to something ordinary, like a fetch quest – but more often than not, they're multi-part adventures with their own short storylines, which frequently start out as seemingly run-of-the-mill tasks and escalate into something much more lurid and creepy. A search for a missing person, for example, might turn into a hunt for progressively more unsettling clues in a seemingly abandoned apartment building, and a routine rescue mission might turn out to be a trap set by a conniving madman. These are some of Dying Light's most memorable moments, and they make exploring its world even more rewarding. While it's entirely playable as a single-player game, Dying Light is – like most things – better with friends along. Up to three co-op partners can jump in at any time to help you carve up undead hordes, watch your back while you're picking locks, or pursue campaign missions, and while the online matchmaking is still fairly hit-or-miss on PS4, online sessions are smooth and stable once they get going. It's also useful to have friends around if your game is invaded through the "Be the Zombie" mode, which lets a random player jump into your world as a super-powered monster with zipline tendrils and zombie-summoning spit. Playing as said monster is hugely enjoyable, especially after you’ve unlocked some of its grosser attacks, but it feels one-sided unless you're going up against at least two human players. Other than moderately better visuals, the PC version's biggest leg up on its console counterparts is its customizable keyboard-and-mouse controls. Keeping track of the assorted key functions can be a little trying when things get frantic, but using the space bar to jump still feels more immediately natural than R1 or RB on PS4 or Xbox One. (Gamepads are, of course, supported.) Early on, there were reports that Dying Light would hang before dialogue or cutscenes, but these issues appear to have been patched, and the PC version now mostly runs smoothly for us, with only rare hitching while areas load. There is, however, an occasional issue with some textures popping in at low resolution and sticking that way. The PS4 version has a similar problem, but while it quickly corrects itself, textures that show up blurry on PC tend to stay that way. Beginning as a furtive, desperate survival-horror experience, Dying Light gradually and gratifyingly evolves into a fast, hyper-violent celebration of vertical freedom and zombie destruction. Its main story is unspectacular, but the memorable side quests and sheer fun of exploring its world do a fantastic job of offsetting that, making Dying Light one of the most engrossing open-world games – zombie-infested or otherwise – I've played in a while.

INTO JAPANESE

ごみごみしているとゾンビが出没することがありますが、死にかけているライトの都市ハッラーンの気のめいるの荒れ地ではない-それは活気のある、野心的なオープン世界の遊び場。ここでは、建物は登山、アンデッドある創造的な方法で破壊される、近くに発見されるは興味深い何かが常にあります。それも明確になりそのためしばらく時間がかかります最初は、あなた可能性がありますも、死の光が本当にすぐに dr をことができる一見不屈のゾンビの暴徒から怖がって実行しているだと思う

BACK INTO ENGLISH

Dusty wasteland by depressing the light is dying may and zombie-infested city Harran is not-it's a vibrant, ambitious open-world playground. Here, the building is destroyed in a creative way that climbing the undead, are to be found close to the always have something interesting. It also became clear, takes a while for that first shocked to see

INTO JAPANESE

光を押すことによって挨りだらけの荒れ地は 5 月を死にかけているとゾンビ出没都市ハッラーンはないそれは活気に満ちた、野心的なオープン世界の遊び場。アンデッドの登山、近くに発見される創造的な方法で建物を破壊するここでは、常に興味深いものがあります。それはまた明らかになった、ショックを受けましたがその最初のしばらくの間を参照してください

BACK INTO ENGLISH

Zombie infested city Harran are dying may dusty wasteland by light hitting it's playground filled with lively, ambitious open-world. Here to destroy the buildings in a creative way to be found near the climbing of the undead, always interesting. It also revealed the shocked for a while during the its first see

INTO JAPANESE

ハッラーンは死んでいるゾンビ出没街は活気があり、意欲的なオープン世界でいっぱい遊び場にあたる光によって挨りだらけの荒れ地を可能性があります。ここで、アンデッドの登山に近い発見される創造的な方法で建物を破壊する常に興味深い。それはまたの間にしばらくの間、ショックを受けた明らかにした、その最初に見る

BACK INTO ENGLISH

Harran is dead zombie infested city may be hit playground filled with ambitious open-world, lively, light dusty wasteland. Here, in a creative way to be found close to the climbing of the Undead to destroy the building always interesting. It is also in that first revealed that, for a while, I was shocked to see

INTO JAPANESE

ハッラーンは死んでゾンビ出没街野心的なオープン世界、活気のある、挨りだらけの荒れ地でいっぱいヒットの遊び場があります。ここでは、常に建物を破壊するアンデッドのクライミングの近くで発見する創造的な方法で興味深い。それはまたで最初明らかにしばらくの間、私は見てショックを受けたこと、

BACK INTO ENGLISH

Harran is dead zombie infested city is an ambitious open-world, in a dusty wasteland filled with hit the playground. Interesting in creative ways to discover near the Undead to destroy a building always climbing. It is also in that first clearly seen in awhile, I was shocked.

INTO JAPANESE

ハッラーンは死んでゾンビ出没街は野心的なオープン世界、満ちている挨りだらけの荒れ地で遊び場をヒットします。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。それもで最初に示されているしばらくの間、ショックを受けました。

BACK INTO ENGLISH

Harran is dead, the zombie infested city hits the playground in an ambitious open-world, filled with dusty wasteland. Interesting in creative ways to discover near the Undead to destroy a building always climbing. It is also shocked some time shown first.

INTO JAPANESE

ゾンビ出没街ヒット野心的なオープン世界の遊び場、ハッラーンは死んでいる挨りだらけの荒れ地でいっぱい。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。それはまた、いくつかの時間を最初に表示ショックを受けます。

BACK INTO ENGLISH

Harran, the zombie infested town hit ambitious open-world playground filled with dead dusty wasteland. Interesting in creative ways to discover near the Undead to destroy a building always climbing. It is also some time first showing shocked.

INTO JAPANESE

ハッラーン、ゾンビ出没街ヒット野心的なオープン世界遊び死んで挨りだらけの荒れ地でいっぱいです。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。また、まずショックを示すいくつかの時間です。

BACK INTO ENGLISH

Dead zombie infested town hit ambitious open world play, Harran, is filled with dusty wasteland. Interesting in creative ways to discover near the Undead to destroy a building always climbing. It is also the first shocked several times.

INTO JAPANESE

死んだゾンビ出没街ヒット野心的なオープン世界再生、ハッラーンは挨りだらけの荒れ地で満ちています。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。また、最初の数回に衝撃を与えたです。

BACK INTO ENGLISH

Dead zombie infested town hit ambitious open world play and Harran are filled with dusty wasteland. Interesting in creative ways to discover near the Undead to destroy a building always climbing. Shocked the first few times it is.

INTO JAPANESE

死んだゾンビ出没街野心的なオープンワールド ゲームヒットし、ハッラーンは挨りだらけの荒れ地に満ちています。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。最初の数回はショックを受けた。

BACK INTO ENGLISH

Dead zombie infested city is filled with dusty wasteland Harran, and then hit play an ambitious open-world. Interesting in creative ways to discover near the Undead to destroy a building always climbing. The first few were shocked.

INTO JAPANESE

死んだゾンビ出没街はほこりの多い荒れ地ハッラーン、満ちて、ヒットが野心的なオープン世界を再生しています。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。最初のいくつかはショックを受けた。

BACK INTO ENGLISH

Dead zombie infested city full of dusty wasteland Harran, the hit plays an ambitious open-world. Interesting in creative ways to discover near the Undead to destroy a building always climbing. The first few were shocked.

INTO JAPANESE

死んだゾンビ出没都市ハッラーンのほこりの多い荒れ地の完全、ヒットは、野心的なオープン世界を果たしています。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。最初のいくつかはショックを受けた。

BACK INTO ENGLISH

Full dead zombie infested city Harran dusty wasteland of the hit plays an ambitious open-world. Interesting in creative ways to discover near the Undead to destroy a building always climbing. The first few were shocked.

INTO JAPANESE

ヒットの完全デッド ゾンビ出没都市ハッラーンほこりの多い荒れ地には、野心的なオープン世界が果たしています。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。最初のいくつかはショックを受けた。

BACK INTO ENGLISH

Hit the full dead zombie infested city Harran plays in a dusty wasteland, an ambitious open-world. Interesting in creative ways to discover near the Undead to destroy a building always climbing. The first few were shocked.

INTO JAPANESE

ハッラーンは挨りだらけの荒れ地、野心的なオープン世界で果たしている完全デッド ゾンビ出没都市を襲った。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。最初のいくつかはショックを受けた。

BACK INTO ENGLISH

Harran hit plays in a dusty wasteland, an ambitious open-world completely dead zombie infested city. Interesting in creative ways to discover near the Undead to destroy a building always climbing. The first few were shocked.

INTO JAPANESE

挨りだらけの荒れ地、野心的なオープン世界完全に死んでゾンビ出没都市ハッラーン ヒットを果たしています。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。最初のいくつかはショックを受けた。

BACK INTO ENGLISH

Dusty wasteland, an ambitious open-world completely dead and has played a zombie infested city Harran hits. Interesting in creative ways to discover near the Undead to destroy a building always climbing. The first few were shocked.

INTO JAPANESE

挨りだらけの荒れ地、野心的なオープン世界完全に死んでゾンビ出没都市ハッラーンのヒットを果たしています。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。最初のいくつかはショックを受けた。

BACK INTO ENGLISH

Dusty wasteland, an ambitious open-world completely dead and plays hits of the zombie infested city Harran. Interesting in creative ways to discover near the Undead to destroy a building always climbing. The first few were shocked.

INTO JAPANESE

挨りだらけの荒れ地、野心的なオープン世界完全に死んで、ゾンビの演劇ヒット都市ハッラーンが出没。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。最初のいくつかはショックを受けた。

BACK INTO ENGLISH

Dusty wasteland, an ambitious open-world completely dead, infested by zombies play hit city Harran. Interesting in creative ways to discover near the Undead to destroy a building always climbing. The first few were shocked.

INTO JAPANESE

挨りだらけの荒れ地、野心的なオープン世界完全に死んで、出没するゾンビ再生ヒット都市ハッラーンで。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。最初のいくつかはショックを受けた。

BACK INTO ENGLISH

In a dusty wasteland, an ambitious open-world completely dead, infested zombie play hit city Harran. Interesting in creative ways to discover near the Undead to destroy a building always climbing. The first few were shocked.

INTO JAPANESE

挨りだらけの荒れ地で野心的なオープン世界、完全に死んでゾンビ再生ヒット都市ハッラーンが出没。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。最初のいくつかはショックを受けた。

BACK INTO ENGLISH

In the dusty wastelands ambitious open-world, completely dead, infested by zombies play hit city Harran. Interesting in creative ways to discover near the Undead to destroy a building always climbing. The first few were shocked.

INTO JAPANESE

ゾンビ再生ヒット都市ハッラーンで出没する挨りだらけの荒れ地野心的なオープン世界で、完全に死んでいます。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。最初のいくつかはショックを受けた。

BACK INTO ENGLISH

Infested with zombies play hit city Harran dusty wasteland ambitious open-world, completely dead. Interesting in creative ways to discover near the Undead to destroy a building always climbing. The first few were shocked.

INTO JAPANESE

だらけでゾンビ再生ヒット都市ハッラーンほこりの多い荒れ地野心的なオープン世界、完全に死んでいます。登山常に建物を破壊するアンデッド近く発見する創造的な方法で興味深い。最初のいくつかはショックを受けた。

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